逗游網(wǎng):值得大家信賴的游戲下載站!
發(fā)布時(shí)間:2023-06-19 10:12 來(lái)源:bilibili 作者:十四的小相機(jī)
SCUM 0.85配置文件參數(shù)對(duì)照表。不少玩家可能還不太清楚最新版本的參數(shù)翻譯對(duì)照,下面帶來(lái)相應(yīng)的介紹,供各位玩家們參考。
0.85配置文件參數(shù)對(duì)照表
[General]通用
scum.ServerName=SCUM 服務(wù)器名稱
scum.ServerDescription=服務(wù)器描述
scum.ServerPassword=服務(wù)器密碼
scum.ServerBannerUrl=服務(wù)器橫幅網(wǎng)址
scum.ServerPlaystyle=PVE(玩家與環(huán)境)
scum.WelcomeMessage=歡迎來(lái)到我們的 SCUM 服務(wù)器
scum.MessageOfTheDay=今日提示
scum.MessageOfTheDayCooldown=提示刷新時(shí)間(秒)
scum.MinServerTickRate=最小服務(wù)器刷新率
scum.MaxServerTickRate=最大服務(wù)器刷新率
scum.MaxPing=最大延遲
scum.LogoutTimer=注銷計(jì)時(shí)器(秒)
scum.LogoutTimerWhileCaptured=被俘計(jì)時(shí)器(秒)
scum.AllowFirstPerson=允許第一人稱視角
scum.AllowThirdPerson=允許第三人稱視角
scum.AllowCrosshair=允許準(zhǔn)星
scum.AllowVoting=允許投票
scum.AllowMapScreen=允許地圖界面
scum.AllowKillClaiming=允許殺戮聲明
scum.AllowComa=允許昏迷狀態(tài)
scum.AllowMinesAndTraps=允許布置地雷和陷阱
scum.AllowSkillGainInSafeZones=禁止在安全區(qū)域獲得技能
scum.AllowEvents=允許事件
scum.LimitGlobalChat=限制全局聊天
scum.AllowGlobalChat=允許全局聊天
scum.AllowLocalChat=允許本地聊天
scum.AllowSquadChat=允許小隊(duì)聊天
scum.AllowAdminChat=允許管理員聊天
scum.RustyLocksLogging=記錄生銹的鎖
scum.HideKillNotification=隱藏?fù)魵⑼ㄖ?
scum.UseMapBaseBuildingRestriction=使用地圖基地建造限制
scum.DisableBaseBuilding=禁用基地建造
scum.VotingDuration=投票持續(xù)時(shí)間(秒)
scum.PlayerMinimalVotingInterest=玩家最低投票興趣
scum.PlayerPositiveVotePercentage=玩家積極投票百分比
scum.MasterServerEndpoints=主服務(wù)器端點(diǎn)
scum.MasterServerUpdateSendInterval=主服務(wù)器更新發(fā)送間隔(秒)
scum.PartialWipe=部分重置
scum.GoldWipe=金重置
scum.ItemVirtualizationRelevancyUpdatePeriod=物品虛擬化相關(guān)性更新周期(秒)
scum.ItemVirtualizationEventProcessingTimeBudget=物品虛擬化事件處理時(shí)間預(yù)算(秒)
scum.ItemVirtualizationVisitorDistanceTravelledForUpdate=更新物品虛擬化訪問(wèn)者移動(dòng)距離
scum.ItemVirtualizationVisitorBounds=物品虛擬化訪問(wèn)者邊界
scum.VirtualizedItemBounds=虛擬化物品邊界
scum.FameGainMultiplier=聲望增益倍數(shù)
scum.FamePointPenaltyOnDeath=死亡時(shí)聲
scum.FamePointPenaltyOnKilled=0.500000(被擊殺時(shí)的聲望點(diǎn)扣罰=0.500000)
scum.FamePointRewardOnKill=0.250000(擊殺獲得的聲望點(diǎn)獎(jiǎng)勵(lì)=0.250000)
scum.LogSuicides=0(記錄自殺事件=0)
[World] 世界
scum.MaxAllowedBirds=15(允許存在的最大鳥類數(shù)量=15)
scum.MaxAllowedZombies=64(允許存在的最大僵尸數(shù)量=64)
scum.MaxAllowedExteriorZombies=64(允許存在的最大外部僵尸數(shù)量=64)
scum.MaxAllowedInteriorZombies=64(允許存在的最大內(nèi)部僵尸數(shù)量=64)
scum.MaxAllowedWildZombies=64(允許存在的最大野生僵尸數(shù)量=64)
scum.MaxAllowedDrones=30(允許存在的最大無(wú)人機(jī)數(shù)量=30)
scum.ExteriorZombieAmountModifier=1.000000(外部僵尸數(shù)量調(diào)整系數(shù)=1.000000)
scum.InteriorZombieAmountModifier=1.000000(內(nèi)部僵尸數(shù)量調(diào)整系數(shù)=1.000000)
scum.WildZombieAmountModifier=1.000000(野生僵尸數(shù)量調(diào)整系數(shù)=1.000000)
scum.ExteriorZombieSpawnerCooldownTimer=300.000000(外部僵尸生成器冷卻時(shí)間=300.000000)
scum.InteriorZombieSpawnerCooldownTimer=300.000000(內(nèi)部僵尸生成器冷卻時(shí)間=300.000000)
scum.ExteriorZombieSpawningCheckTime=10.000000(外部僵尸生成檢查時(shí)間=10.000000)
scum.InteriorZombieSpawningCheckTime=10.000000(內(nèi)部僵尸生成檢查時(shí)間=10.000000)
scum.WildZombieSpawningCheckTime=10.000000(野生僵尸生成檢查時(shí)間=10.000000)
scum.ExteriorZombieSpawningProbability=0.300000(外部僵尸生成概率=0.300000)
scum.InteriorZombieSpawningProbability=1.000000(內(nèi)部僵尸生成概率=1.000000)
scum.DisableSentrySpawning=0(禁用哨兵生成=0)
scum.DisableSuicidePuppetSpawning=0(禁用自殺傀儡生成=0)
scum.StartTimeOfDay=08:00:00(每天開(kāi)始時(shí)間=08:00:00)
scum.TimeOfDaySpeed=3.840000(游戲時(shí)間流逝速度=3.840000)
scum.NighttimeDarkness=0.000000(夜晚的黑暗程度=0.000000)
scum.SunriseTime=06:00:00(日出時(shí)間=06:00:00)
scum.SunsetTime=21:00:00(日落時(shí)間=21:00:00)
scum.EnableLockedLootContainers=1(啟用鎖定的物品容器=1)
scum.CustomMapEnabled=0(啟用自定義地圖=0)
scum.CustomMapCenterXCoordinate=0.000000(自定義地圖中心X坐標(biāo)=0.000000)
scum.CustomMapCenterYCoordinate=0.000000(自定義地圖中心Y坐標(biāo)=0.000000)
scum.CustomMapWidth=15.240000(自定義地圖寬度=15.240000)
scum.CustomMapHeight=15.240000(自定義地圖高度=15.240000)
scum.CargoDropCooldownMinimum=90.000000(貨物投放冷卻時(shí)間最小值=90.000000)
scum.CargoDropCooldownMaximum=120.000000(貨物投放冷卻時(shí)間最大值=120.000000)
scum.CargoDropFallDelay=540.000000(貨物投放下落延遲=540.000000)
scum.CargoDropFallDuration=60.000000(貨物投放下落持續(xù)時(shí)間=60.000000)
scum.CargoDropSelfdestructTime=1200.000000(貨物投放自毀時(shí)間=1200.000000)
scum.MaxAllowedHunts=20(允許進(jìn)行的最大狩獵數(shù)量=20)
scum.HuntFailureTime=150.000000(狩獵失敗時(shí)間=150.000000)
scum.HuntFailureDistance=300.000000(狩獵失敗距離=300.000000)
[Respawn]重生
scum.AllowSectorRespawn=1(允許在扇區(qū)內(nèi)重生=1)
scum.AllowShelterRespawn=1(允許在庇護(hù)所內(nèi)重生=1)
scum.AllowSquadmateRespawn=1(允許隊(duì)友重生=1)
scum.RandomRespawnPrice=250(隨機(jī)重生價(jià)格=250)
scum.SectorRespawnPrice=1000(扇區(qū)重生價(jià)格=1000)
scum.ShelterRespawnPrice=1g(庇護(hù)所重生價(jià)格=1g)
scum.SquadRespawnPrice=3g(隊(duì)友重生價(jià)格=3g)
scum.RandomRespawnInitialTime=0.000000(隨機(jī)重生初始時(shí)間=0.000000)
scum.SectorRespawnInitialTime=30.000000(扇區(qū)重生初始時(shí)間=30.000000)
scum.ShelterRespawnInitialTime=45.000000(庇護(hù)所重生初始時(shí)間=45.000000)
scum.SquadRespawnInitialTime=60.000000(隊(duì)友重生初始時(shí)間=60.000000)
scum.RandomRespawnCooldown=0.000000(隨機(jī)重生冷卻時(shí)間=0.000000)
scum.SectorRespawnCooldown=30.000000(扇區(qū)重生冷卻時(shí)間=30.000000)
scum.ShelterRespawnCooldown=45.000000(庇護(hù)所重生冷卻時(shí)間=45.000000)
scum.SquadRespawnCooldown=60.000000(隊(duì)友重生冷卻時(shí)間=60.000000)
scum.RandomCooldownResetMultiplier=0.000000(隨機(jī)重生冷卻時(shí)間重置乘數(shù)=0.000000)
scum.SectorCooldownResetMultiplier=1.250000(扇區(qū)重生冷卻時(shí)間重置乘數(shù)=1.250000)
scum.ShelterCooldownResetMultiplier=1.500000(庇護(hù)所重生冷卻時(shí)間重置乘數(shù)=1.500000)
scum.SquadCooldownResetMultiplier=2.000000(隊(duì)友重生冷卻時(shí)間重置乘數(shù)=2.000000)
scum.RandomPricePerSquadmateModifier=0.000000(隨機(jī)重生每個(gè)隊(duì)友價(jià)格調(diào)整乘數(shù)=0.000000)
scum.SectorPricePerSquadmateModifier=0.000000(扇區(qū)重生每個(gè)隊(duì)友價(jià)格調(diào)整乘數(shù)=0.000000)
scum.ShelterPricePerSquadmateModifier=0.000000(庇護(hù)所重生每個(gè)隊(duì)友價(jià)格調(diào)整乘數(shù)=0.000000)
scum.CommitSuicideInitialTime=0.000000(自殺初始時(shí)間=0.000000)
scum.CommitSuicideCooldown=60.000000(自殺冷卻時(shí)間=60.000000)
scum.CommitSuicideCooldownResetMultiplier=1.250000(自殺冷卻時(shí)間重置乘數(shù)=1.250000)
scum.MaximumBaseProximityWhenSpawning=10000.000000(生成時(shí)的最大基地接近距離=10000.000000)
scum.PermadeathThreshold=-2500(永久死亡閾值=-2500)
[Vehicles] 車輛
scum.FuelDrainFromEngineMultiplier=1.000000(發(fā)動(dòng)機(jī)燃油消耗乘數(shù)=1.000000)
scum.BatteryDrainFromEngineMultiplier=1.000000(發(fā)動(dòng)機(jī)電池消耗乘數(shù)=1.000000)
scum.BatteryDrainFromDevicesMultiplier=1.000000(設(shè)備電池消耗乘數(shù)=1.000000)
scum.BatteryDrainFromInactivityMultiplier=1.000000(靜置時(shí)的電池消耗乘數(shù)=1.000000)
scum.BatteryChargeWithAlternatorMultiplier=1.000000(交流發(fā)電機(jī)充電乘數(shù)=1.000000)
scum.BatteryChargeWithDynamoMultiplier=1.000000(永磁發(fā)電機(jī)充電乘數(shù)=1.000000)
scum.AirplaneMaxAmount=2(飛機(jī)最大數(shù)量=2)
scum.AirplaneMaxFunctionalAmount=10(飛機(jī)最大正常運(yùn)行數(shù)量=10)
scum.AirplaneMinPurchasedAmount=10(飛機(jī)最小購(gòu)買數(shù)量=10)
scum.DirtbikeMaxAmount=20(越野摩托車最大數(shù)量=20)
scum.DirtbikeMaxFunctionalAmount=20(越野摩托車最大正常運(yùn)行數(shù)量=20)
scum.DirtbikeMinPurchasedAmount=5(越野摩托車最小購(gòu)買數(shù)量=5)
scum.LaikaMaxAmount=50(Laika摩托車最大數(shù)量=50)
scum.LaikaMaxFunctionalAmount=20(Laika摩托車最大正常運(yùn)行數(shù)量=20)
scum.LaikaMinPurchasedAmount=5(Laika摩托車最小購(gòu)買數(shù)量=5)
scum.MotorboatMaxAmount=11(摩托艇最大數(shù)量=11)
scum.MotorboatMaxFunctionalAmount=11(摩托艇最大正常運(yùn)行數(shù)量=11)
scum.MotorboatMinPurchasedAmount=5(摩托艇最小購(gòu)買數(shù)量=5)
scum.WheelbarrowMaxAmount=20(手推車最大數(shù)量=20)
scum.WheelbarrowMaxFunctionalAmount=20(手推車最大正常運(yùn)行數(shù)量=20)
scum.WheelbarrowMinPurchasedAmount=10(手推車最小購(gòu)買數(shù)量=10)
scum.WolfswagenMaxAmount=50(狼式戰(zhàn)車最大數(shù)量=50)
scum.WolfswagenMaxFunctionalAmount=20(狼式戰(zhàn)車最大正常運(yùn)行數(shù)量=20)
scum.WolfswagenMinPurchasedAmount=5(狼式戰(zhàn)車最小購(gòu)買數(shù)量=5)
scum.BicycleMaxAmount=20(自行車最大數(shù)量=20)
scum.BicycleMaxFunctionalAmount=20(自行車最大正常運(yùn)行數(shù)量=20)
scum.BicycleMinPurchasedAmount=5(自行車最小購(gòu)買數(shù)量=5)
scum.MaximumTimeOfVehicleInactivity=240:00:00(車輛靜止的最大時(shí)間=240:00:00)
scum.MaximumTimeForVehiclesInForbiddenZones=02:00:00(車輛在禁止區(qū)域的最大時(shí)間=02:00:00)
[Damage] 傷害
scum.HumanToHumanDamageMultiplier=1.000000(人對(duì)人傷害乘數(shù)=1.000000)
scum.HumanToHumanArmedMeleeDamageMultiplier=1.000000(持武器近戰(zhàn)傷害乘數(shù)=1.000000)
scum.HumanToHumanUnarmedMeleeDamageMultiplier=1.000000(空手近戰(zhàn)傷害乘數(shù)=1.000000)
scum.HumanToHumanThrowingDamageMultiplier=1.000000(投擲傷害乘數(shù)=1.000000)
scum.SentryDamageMultiplier=1.000000(哨兵傷害乘數(shù)=1.000000)
scum.ZombieDamageMultiplier=1.000000(僵尸傷害乘數(shù)=1.000000)
scum.ItemDecayDamageMultiplier=0.500000(物品腐爛傷害乘數(shù)=0.500000)
scum.FoodDecayDamageMultiplier=1.000000(食物腐爛傷害乘數(shù)=1.000000)
scum.LockProtectionDamageMultiplier=1.000000(鎖定保護(hù)傷害乘數(shù)=1.000000)
[Features] 特殊
scum.FlagOvertakeDuration=24:00:00(旗幟接管持續(xù)時(shí)間=24:00:00)
scum.MaximumAmountOfElementsPerFlag=100(每個(gè)旗幟的最大元素?cái)?shù)量=100)
scum.ExtraElementsPerFlagForAdditionalSquadMember=25(每個(gè)額外小隊(duì)成員的旗幟額外元素=25)
scum.MaximumNumberOfExpandedElementsPerFlag=75(每個(gè)旗幟的最大擴(kuò)展元素?cái)?shù)量=75)
scum.AllowMultipleFlagsPerPlayer=0(允許每個(gè)玩家擁有多個(gè)旗幟=0)
scum.WaterPricePerUnitMultiplier=1.000000(單位水的價(jià)格乘數(shù)=1.000000)
scum.WaterPeriodicInitialAmountMultiplier=1.000000(周期性水初始數(shù)量乘數(shù)=1.000000)
scum.WaterPeriodicMaxAmountMultiplier=1.000000(周期性水最大數(shù)量乘數(shù)=1.000000)
scum.WaterPeriodicReplenishAmountMultiplier=1.000000(周期性水補(bǔ)充數(shù)量乘數(shù)=1.000000)
scum.WaterPeriodicReplenishIntervalMultiplier=1.000000(周期性水補(bǔ)充間隔乘數(shù)=1.000000)
scum.WaterProximityReplenishAmountMultiplier=1.000000(鄰近水補(bǔ)充數(shù)量乘數(shù)=1.000000)
scum.WaterProximityReplenishChanceMultiplier=1.000000(鄰近水補(bǔ)充幾率乘數(shù)=1.000000)
scum.WaterProximityReplenishTimeoutMultiplier=1.000000(鄰近水補(bǔ)充超時(shí)乘數(shù)=1.000000)
scum.GasolinePricePerUnitMultiplier=1.000000(單位汽油的價(jià)格乘數(shù)=1.000000)
scum.GasolinePeriodicInitialAmountMultiplier=1.000000(周期性汽油初始數(shù)量乘數(shù)=1.000000)
scum.GasolinePeriodicMaxAmountMultiplier=1.000000(周期性汽油最大數(shù)量乘數(shù)=1.000000)
scum.GasolinePeriodicReplenishAmountMultiplier=1.000000(周期性汽油補(bǔ)充數(shù)量乘數(shù)=1.000000)
scum.GasolinePeriodicReplenishIntervalMultiplier=1.000000(周期性汽油補(bǔ)充間隔乘數(shù)=1.000000)
scum.GasolineProximityReplenishAmountMultiplier=1.000000(鄰近汽油補(bǔ)充數(shù)量乘數(shù)=1.000000)
scum.GasolineProximityReplenishChanceMultiplier=1.000000(鄰近汽油補(bǔ)充幾率乘數(shù)=1.000000)
scum.GasolineProximityReplenishTimeoutMultiplier=1.000000(鄰近汽油補(bǔ)充超時(shí)乘數(shù)=1.000000)
scum.PropanePricePerUnitMultiplier=1.000000(單位丙烷的價(jià)格乘數(shù)=1.000000)
scum.PropanePeriodicInitialAmountMultiplier=1.000000(周期性丙烷初始數(shù)量乘數(shù)=1.000000)
scum.PropanePeriodicMaxAmountMultiplier=1.000000(周期性丙烷最大數(shù)量乘數(shù)=1.000000)
scum.PropanePeriodicReplenishAmountMultiplier=1.000000(周期性丙烷補(bǔ)充數(shù)量乘數(shù)=1.000000)
scum.PropanePeriodicReplenishIntervalMultiplier=1.000000(周期性丙烷補(bǔ)充間隔乘數(shù)=1.000000)
scum.PropaneProximityReplenishAmountMultiplier=1.000000(鄰近丙烷補(bǔ)充數(shù)量乘數(shù)=1.000000)
scum.PropaneProximityReplenishChanceMultiplier=1.000000(鄰近丙烷補(bǔ)充幾率乘數(shù)=1.000000)
scum.PropaneProximityReplenishTimeoutMultiplier=1.000000(鄰近丙烷補(bǔ)充超時(shí)乘數(shù)=1.000000)
scum.SpawnerProbabilityMultiplier=1.000000(生成器概率乘數(shù)=1.000000)
scum.ExamineSpawnerProbabilityMultiplier=1.000000(檢查生成器概率乘數(shù)=1.000000)
scum.ExamineSpawnerExpirationTimeMultiplier=1.000000(檢查生成器過(guò)期時(shí)間乘數(shù)=1.000000)
scum.SpawnerExpirationTimeMultiplier=1.000000(生成器過(guò)期時(shí)間乘數(shù)=1.000000)
scum.SquadMemberCountAtIntLevel1=2(第1個(gè)互動(dòng)級(jí)別的小隊(duì)成員數(shù)量=2)
scum.SquadMemberCountAtIntLevel2=4(第2個(gè)互動(dòng)級(jí)別的小隊(duì)成員數(shù)量=4)
scum.SquadMemberCountAtIntLevel3=6(第3個(gè)互動(dòng)級(jí)別的小隊(duì)成員數(shù)量=6)
scum.SquadMemberCountAtIntLevel4=8(第4個(gè)互動(dòng)級(jí)別的小隊(duì)成員數(shù)量=8)
scum.SquadMemberCountAtIntLevel5=10(第5個(gè)互動(dòng)級(jí)別的小隊(duì)成員數(shù)量=10)
scum.PlantHarvestExamineTimeMultiplier=1.000000(植物收獲檢查時(shí)間乘數(shù)=1.000000)
scum.FirstPlantHarvestAdditionalChance=1.000000(首次植物收獲的額外幾率=1.000000)
scum.DisableExhaustion=0(禁用疲勞=0)
scum.BodySimulationSpeedMultiplier=3.840000(身體模擬速度乘數(shù)=3.840000)
scum.MaintainItemsExpirationTime=360:00:00(維持物品過(guò)期時(shí)間=360:00:00)
scum.KillboxDefuseFailureBonus=0.200000(Killbox拆除失敗獎(jiǎng)勵(lì)=0.200000)
scum.BedrollVisibilityTimer=1.000000(臥鋪可見(jiàn)性計(jì)時(shí)器=1.000000)
scum.EnableBCULocking=1(啟用BCU鎖定=1)
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