版本不能爬樹了,反正我爬不了
不知道是不是BUG
0.04.E2更改日志:
Bug修復
手表 - 修復以前的手表不能顯示時間。
輸入 - 固定輸入菜單鍵綁定設置為“無”。
UI - 固定比例不同的縱橫比按比例擴展到任何決議了。
UI - 修正缺少梯度控制。
UI - 啟動清理和優(yōu)化層次,以減少繪制調(diào)用。
海膽 - 固定材料呈現(xiàn)缺乏透明度。
球---固定材料呈現(xiàn)缺乏透明度。
布 - 固定的渲染從缺少著色器的粉紅色。
雨 - 修正了渲染來自缺少著色器的粉紅色。
木筏 - 劃動時修正抖動的木筏。
海洋 - 固定式泡沫照明錯誤額外的燈。
WIP和新內(nèi)容
一steam - 添加steam上在功能添加到支持steam統(tǒng)計和成就。(現(xiàn)在有成就了,正版。)而“幸存日”主菜單上的柜臺,現(xiàn)在你應該從現(xiàn)在保存游戲之后正確顯示。
陰影 - 增加了草和樹葉陰影“超”畫質(zhì)設置。
陰影 - 增加了“超”畫質(zhì)設置分辨率。
UI - 轉(zhuǎn)換庫存UI新UI系統(tǒng)。
UI - 轉(zhuǎn)換一般HUD元素UI新UI系統(tǒng)。
UI - 轉(zhuǎn)換通知,以新的UI系統(tǒng)。
UI - 轉(zhuǎn)換表的用戶界面,以新的UI系統(tǒng)。
照明 - 移動環(huán)境照明LUT創(chuàng)建離線。
筆記
粉紅色的著色器 - 有可能是約數(shù)粉紅色著色器。隨意張貼他們在錯誤報告部分,除了那顯然意味著是玻璃制品。我們還沒有寫入新BRDF兼容的玻璃著色器呢。
著色器 - 幾個對象缺少其應有的正常和鏡面地圖。我們在鞏固我們所有的著色器此刻的中間,所以我們會得到他們。所有的樹木和植被渲染不完整或純碎。我們正在努力盡快解決這些綁起來。
陰影 - 我們看到了一些惱人的文物與我們使用的影子系統(tǒng)。我們正在尋找到它。
UI - 所有的UI已經(jīng)從我們的老系統(tǒng)UGUI搬過來。所有U i元素的正在進行中的作品,但是是有功能。
0.04.E2 CHANGE LOG
Bug FixesWatch – Fixed watch screen not rendering.
Input– Fixed input menu key bindings setting to “None”.
UI – Fixed scaling for different aspect ratios to scale proportionally to any resolution now.
UI – Fixed missing gradient from controls.
UI – Started cleaning up and optimizing hierarchy to reduce draw calls.
Urchin – Fixed material rendering without transparency.
Wollie - Fixed material rendering without transparency.
Cloth – Fixed rendering as pink from missing shader.
Rain – Fixed rendering as pink from missing shader.
Raft – Fixed jittery raft when paddling.
Ocean – Fixed foam lighting error with additional lights.
WIP and New ContentSteam – Started to add in functionality to support Steam stats and achievements. The “days survived” counter on the main menu should now display correctly after you save the game from now on.
Shadows – Added grass and foliage shadows for “Ultra” quality setting.
Shadows – Increased resolution for “Ultra” quality setting.
UI – Converted inventory UI to new UI system.
UI – Converted general HUD elements UI to new UI system.
UI – Converted notifications to new UI system.
UI – Converted watch UI to new UI system.
Lighting – Moved ambient lighting LUT creation offline.
NotesPink Shaders – There may be a few pink shaders about. Feel free to post them in the bug reports section, EXCEPT for objects that are obviously meant to be glass. We haven't written a glass shader compatible with the new BRDF yet.
Shaders – A few objects are missing their proper normal and specular maps. We’re in the middle of consolidating all our shaders at the moment, so we’ll be getting to them. ALL tree and foliage shaders are not complete or plain broken. We’re working on tying these up asap.
Shadows – We’re seeing some annoying artefacts with the shadow system we use. We’re looking into it.
UI – All the UI has been moved over from our old system to UGUI. All of the UI elements are works in progress, but are functional.