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《文明6》外交系統(tǒng)介紹

發(fā)布時(shí)間:2016-08-18 12:02 來源:互聯(lián)網(wǎng)

 

  《文明6》中外交系統(tǒng)相比前作有著不小的變化,下面小編就為大家?guī)怼段拿?》外交系統(tǒng)介紹,快來一起看看吧。

  In Civilization VI, every choice you make has an effect on the world, whether it’s choosing where to unstack your cities or how you’ll manage the myriad agendas of global politics. Today, we focus on the latter, as we discuss the Diplomacy system with Civilization VI’s lead designer, Ed Beach.

  在文明VI的世界里,不論你是在決定在哪里建設(shè)城市分區(qū)亦或者是在詭譎多變的全球政治里獲得一席之地,你所做的一切決定都會對整個(gè)世界產(chǎn)生影響。今天我們將與文明VI的首席設(shè)計(jì)師Ed Beach一起來關(guān)注后者:外交系統(tǒng)。

  “Diplomacy in Civilization VI has more layers and evolution to it than ever before,” Beach tells us. Players will need to actively peel back these layers, should they wish to achieve great things through the political landscape – and it’s all possible. Diplomacy need not be a transparent affair, thanks to the wealth of information provided by the game’s “Gossip” system.

  “本作的外交系統(tǒng)相對與前作來講會更富有層次,這種改變前所未有。”Beach說。玩家需要撥開政治局勢的層層迷霧來獲得偉大的成就,而且這一切在本作都是可行的。外交不再是透明如水般平淡無奇,這一切都要?dú)w功于本作的“小道傳聞”系統(tǒng)。

  Contextual situations, historical agendas, hidden agendas and the numerous other layers operating all within Civilization VI’s Diplomacy system create almost limitless variety for players, which is something Beach says the developers actively strived for during development.

  緊密聯(lián)系的局勢、AI的歷史傾向和隱藏傾向以及其他的種種都為文明VI的外交系統(tǒng)提供了幾乎無限種可能,這也是Beach說的整個(gè)開發(fā)團(tuán)隊(duì)想要努力達(dá)到的效果。

  War plays into the Civilization VI Diplomacy system as well, offering some very interesting parameters for players to operate within. “First of all you get NO warmonger diplomatic penalty at all for making war in the Ancient Era. The penalty phases in and starts to get significant around the Renaissance, but that’s when the new Casus Belli system comes fully into play.” Casus Belli, a Latin expression, means “an act or situation provoking or justifying war.”

  戰(zhàn)爭也是外交系統(tǒng)里重要的一環(huán),并為玩家們提供了有趣的變數(shù)。“最開始在遠(yuǎn)古時(shí)期你不會因?yàn)榘l(fā)動(dòng)戰(zhàn)爭而受到任何戰(zhàn)犯懲罰。而戰(zhàn)犯懲罰會從文藝復(fù)興時(shí)期開始變得明顯,但同時(shí)你也將在文藝復(fù)興時(shí)期獲得宣戰(zhàn)理由系統(tǒng)。”

  But in order to cater to their agendas, you must know their agendas, which brings us back to diplomatic visibility and how crucial it is in Civilization VI. Information is power, and Beach has a great tip for this: “I always try to send a diplomatic delegation to all the other leaders to get my visibility boosted. It costs a small increment of gold but is always worth it.” Or you can play as France, whose spies always keep you informed.

  但是為了滿足AI的傾向需求,你也要了解他們的傾向,這也就把我們的話題引回了對AI外交的了解程度在本作里是多么的重要。知xin識xi就是力量,Beach也對此給出了他的小提示:“我總是試著派遣外交代表團(tuán)到AI那里以提升我自己對他們的了解。這雖然會減少一點(diǎn)你的金錢增量,不過很值得?!被蛘呤悄憧梢园缪莘▏拿?,他們的諜報(bào)系統(tǒng)會隨時(shí)通知你最新的境況。

  Beach’s last suggestion? Try to play Civilization VI like you’re roleplaying your leader’s historical agenda. “For instance, Queen Victoria of England has an agenda to get a city on every continent in Civilization VI. I’m currently playing a game and making that my exact goal. We even put in several achievements for following an agenda along these lines. This sort of role-playing can really be a lot of fun.”

  Beach的最后建議是盡量遵從歷史地去扮演你游玩的文明。“舉個(gè)例子,英格蘭文明的維多利亞女王希望她的城市遍布世界上所有的大陸。我現(xiàn)在正在進(jìn)行的這一局正在努力實(shí)現(xiàn)這一目標(biāo)。我們甚至在Steam里面設(shè)置了這些遵從歷史就可以獲得的成就。這類角色扮演會很大的增加玩游戲的樂趣。”

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