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發(fā)布時(shí)間:2020-09-11 15:45 來(lái)源:NGA 作者:Mercur1al
解放
收起Discharge
Discharge is another long standing Path of Exile skill that hasn't received much balance attention due to how dependent it has been on specific mechanics that can very rapidly generate charges, forcing the balance to be focused on a small handful of unique items that can generate huge numbers of charges as quickly as you can use the skill. To make the skill more accessible, Discharge’s base damage has been almost tripled and its area of effect now scales significantly with the number of charges consumed, but it has been given a short cooldown. This makes keeping up with charge generation much more manageable for a wider selection of builds. Its damage penalty when triggered has been replaced by a damage penalty to ailments, as it can now create a very devastating ignite.
To preserve the classic trigger Discharge playstyle, a new threshold jewel called Endless Misery has been added which sets the cooldown of Discharge to a much lower value, but also comes with penalties to its damage and area of effect, bringing it closer to (though superior in many setups) the previous iteration of Discharge.
It has also received a visual overhaul to bring it on par with modern skill effects and improve its performance.
解放
解放也是個(gè)老技能了,一直以來(lái)因?yàn)榻夥艡C(jī)制綁定的暗金多,沒(méi)舍得改動(dòng)。為了讓這個(gè)技能變得靈活一點(diǎn),新版本解放的基礎(chǔ)傷害大概變成了現(xiàn)版本的三倍,根據(jù)消耗的能量球提供范圍效果,但是會(huì)有一個(gè)短暫的冷卻時(shí)間。這樣在選擇BD的時(shí)候,能更好地控制能量球的獲取。解放的觸發(fā)傷害懲罰改成了對(duì)異常傷害的懲罰,因?yàn)樾掳姹镜慕夥盘峁┝撕芨叩狞c(diǎn)燃傷害。
與此同時(shí),為了讓一直以來(lái)的解放暗金人能繼續(xù)運(yùn)作,新版本的解放多了個(gè)門檻珠寶,可以大幅降低解放的冷卻時(shí)間,但是會(huì)有一個(gè)傷害和范圍效果的懲罰,最終傷害會(huì)跟以前類似(或者說(shuō)有所提高)。
提高了解放的表現(xiàn)效果。
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