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我的世界Java版20w49a版本更新內(nèi)容詳情 滴水洞穴與潛聲傳感器加入

發(fā)布時(shí)間:2020-12-03 10:39 來源:我的世界中文論壇  作者:dwch

 

技術(shù)性修改

A new game event system has been implemented to support Sculk Sensors detecting vibrations.

為了支持潛聲傳感器檢測(cè)振動(dòng),實(shí)裝了新的游戲事件系統(tǒng)。

World height-related values are now exposed for customized worlds.

世界高度相關(guān)的值現(xiàn)在可用于自定義世界。

Removed the max-build-height server setting.

移除了 max-build-height 服務(wù)端設(shè)置。

Added occludes_vibration_signals block tag. Anything in this tag will occlude vibrations, and inherits wool tag entries by default.

添加了 occludes_vibration_signals 方塊標(biāo)簽。所有該標(biāo)簽下的都會(huì)吸收振動(dòng),并且默認(rèn)繼承 wool 標(biāo)簽。

New particle types:vibration and dust_color_transition

新粒子種類:vibration 和 dust_color_transition

游戲事件

This system has been developed to identify when certain in-world actions are happening in nearby chunks, particularly so the new sculk sensor can detect these events as vibrations.

開發(fā)該系統(tǒng)的目的是識(shí)別附近區(qū)塊中發(fā)生的某些行為,特別是這么做能讓新的潛聲傳感器作為“振動(dòng)”檢測(cè)到這些事件。

The following is a list of the initial game events:

以下是初始的游戲事件列表:

minecraft:step

minecraft:swim

minecraft:flap

minecraft:elytra_free_fall

minecraft:hit_ground

minecraft:splash

minecraft:projectile_shoot

minecraft:projectile_land

minecraft:entity_hit

minecraft:block_place

minecraft:block_destroy

minecraft:fluid_place

minecraft:fluid_pickup

minecraft:block_open

minecraft:block_close

minecraft:block_switch

minecraft:block_unswitch

minecraft:block_attach

minecraft:block_detach

minecraft:block_press

minecraft:block_unpress

minecraft:container_open

minecraft:container_close

minecraft:explode

minecraft:armor_stand_add_item

minecraft:wolf_shaking

minecraft:dispense_fail

minecraft:fishing_rod_cast

minecraft:fishing_rod_reel_in

minecraft:piston_extend

minecraft:piston_contract

minecraft:flint_and_steel_use

minecraft:eating_start

minecraft:eating_finish

minecraft:lightning_strike

標(biāo)簽

There are also game event tags that come with this and can be modified by data packs. They can be found under data/minecraft/tags/game_events .

也有可以通過數(shù)據(jù)包進(jìn)行修改的游戲事件標(biāo)簽,可以在這里找到:data/minecraft/tags/game_events。

vibrations Determines which game events are considered vibrations by the Sculk Sensor. Currently, all added game events are in this tag by default.

vibrations 決定哪些游戲事件會(huì)被潛聲傳感器認(rèn)為是振動(dòng),目前,默認(rèn)地,所有添加的游戲事件都在這個(gè)標(biāo)簽中。

ignore_vibrations_stepping_carefully Which game events should be ignored by the Sculk Sensor when the source of the event is sneaking.

ignore_vibrations_stepping_carefully 當(dāng)事件來源正潛行時(shí),哪些事件會(huì)被忽略。

The following game events are in ignore_vibrations_stepping_carefully by default:

默認(rèn)在 ignore_vibrations_stepping_carefully 中的事件:

minecraft:step

minecraft:hit_ground

minecraft:projectile_shoot

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