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發(fā)布時(shí)間:2020-12-03 10:39 來源:我的世界中文論壇 作者:dwch
技術(shù)性修改
收起技術(shù)性修改
A new game event system has been implemented to support Sculk Sensors detecting vibrations.
為了支持潛聲傳感器檢測(cè)振動(dòng),實(shí)裝了新的游戲事件系統(tǒng)。
World height-related values are now exposed for customized worlds.
世界高度相關(guān)的值現(xiàn)在可用于自定義世界。
Removed the max-build-height server setting.
移除了 max-build-height 服務(wù)端設(shè)置。
Added occludes_vibration_signals block tag. Anything in this tag will occlude vibrations, and inherits wool tag entries by default.
添加了 occludes_vibration_signals 方塊標(biāo)簽。所有該標(biāo)簽下的都會(huì)吸收振動(dòng),并且默認(rèn)繼承 wool 標(biāo)簽。
New particle types:vibration and dust_color_transition
新粒子種類:vibration 和 dust_color_transition
游戲事件
This system has been developed to identify when certain in-world actions are happening in nearby chunks, particularly so the new sculk sensor can detect these events as vibrations.
開發(fā)該系統(tǒng)的目的是識(shí)別附近區(qū)塊中發(fā)生的某些行為,特別是這么做能讓新的潛聲傳感器作為“振動(dòng)”檢測(cè)到這些事件。
The following is a list of the initial game events:
以下是初始的游戲事件列表:
minecraft:step
minecraft:swim
minecraft:flap
minecraft:elytra_free_fall
minecraft:hit_ground
minecraft:splash
minecraft:projectile_shoot
minecraft:projectile_land
minecraft:entity_hit
minecraft:block_place
minecraft:block_destroy
minecraft:fluid_place
minecraft:fluid_pickup
minecraft:block_open
minecraft:block_close
minecraft:block_switch
minecraft:block_unswitch
minecraft:block_attach
minecraft:block_detach
minecraft:block_press
minecraft:block_unpress
minecraft:container_open
minecraft:container_close
minecraft:explode
minecraft:armor_stand_add_item
minecraft:wolf_shaking
minecraft:dispense_fail
minecraft:fishing_rod_cast
minecraft:fishing_rod_reel_in
minecraft:piston_extend
minecraft:piston_contract
minecraft:flint_and_steel_use
minecraft:eating_start
minecraft:eating_finish
minecraft:lightning_strike
標(biāo)簽
There are also game event tags that come with this and can be modified by data packs. They can be found under data/minecraft/tags/game_events .
也有可以通過數(shù)據(jù)包進(jìn)行修改的游戲事件標(biāo)簽,可以在這里找到:data/minecraft/tags/game_events。
vibrations Determines which game events are considered vibrations by the Sculk Sensor. Currently, all added game events are in this tag by default.
vibrations 決定哪些游戲事件會(huì)被潛聲傳感器認(rèn)為是振動(dòng),目前,默認(rèn)地,所有添加的游戲事件都在這個(gè)標(biāo)簽中。
ignore_vibrations_stepping_carefully Which game events should be ignored by the Sculk Sensor when the source of the event is sneaking.
ignore_vibrations_stepping_carefully 當(dāng)事件來源正潛行時(shí),哪些事件會(huì)被忽略。
The following game events are in ignore_vibrations_stepping_carefully by default:
默認(rèn)在 ignore_vibrations_stepping_carefully 中的事件:
minecraft:step
minecraft:hit_ground
minecraft:projectile_shoot
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