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星空Starfield代碼大全 控制臺代碼匯總

發(fā)布時(shí)間:2023-09-02 14:42 來源:互聯(lián)網(wǎng)

 

其他代碼:ShowHighMaxHeights (shmh)  Shows or hides the high res max height data.

EnableStoryManagerLogging  Enable story manager logging.

DumpPapyrusStacks (dps)  Dumps all Papyrus stack information the log.

DumpPapyrusTimers  Dumps all Papyrus timer registrations to the log.

DumpPapyrusLOSEvents  Dumps all Papyrus LOS event registrations to the log.

DumpPapyrusDistanceEvents  Dumps all Papyrus distance event registrations to the log.

DumpPapyrusPersistenceInfo (dppi)  Dumps everything in Papyrus persisting the reference called on, or passed.

DumpPapyrusEventRegistrations  Dumps all Papyrus event registrations for the specified object (and script).

RunCompaction  Run a pass of compaction if possible.

ToggleImmortalMode  Toggle Immortal mode (health/stamina/magicka can decrease but never go to zero).

SetSubgraphToDebug  Subgraph To Debug.

EnableRumble  Enables / Disables rumble.

HavokVDBCapture  Havok VDB Capture

ToggleNavmeshInfo  Toggle a view mode similar to the map camera and displays navmesh infos.

PlaySyncAnim  Play Sync Anim.

SetFormKnown  Sets the known flag on a form.

SetDebugQuest  Sets the quest to be the only one startable from its event type.

SetQuestAliasLogging  Turns alias logging on/off for a quest.

SetRace  Sets the passed in actor's race.

FindForm (find)  Find a form.

StartPapyrusScriptProfile (StartPSP)  Starts profiling a Papyrus script.

StopPapyrusScriptProfile (StopPSP)  Stops profiling a Papyrus script.

StartPapyrusFormProfile (StartPFP)  Starts profiling Papyrus scripts on a form.

StopPapyrusFormProfile (StopPFP)  Stops profiling Papyrus scripts on a form.

StartPapyrusStackRootProfile  Starts profiling all Papyrus stacks starting at a script.

StopPapyrusStackRootProfile  Stops profiling all Papyrusstacks starting at a script.

TogglePapyrusGlobalProfiler (TPGP)  Toggles Papyrus global profiling on and off (profiles everything)

PrintQuestSceneInfo  Prints to the Quest Inf file the current state of scenes.

IsInvulnerable  Is the actor invulnerable?

CollisionMesh  Toggle Mesh Collision Info

HavokWorldStep (hkstep)  Toggle BhkWorld Havok Step Info

IsolateRendering  Enable isolated rendering for selected object.

ToggleWaterCurrentGeometry  Displays or hides water current geometry.

PerformAction  Performs the specified action on the selected actor.

StartTrackPlayerDoors  Starts tracking palyer-activiated teleport doors.

StopTrackPlayerDoors  Stops tracking player-activated teleport doors.

CheckPlayerDoors  Compares the Tracked Player path with the quest target path.

SetInChargen  Toggles aspects of Chargen Mode on/off [savingDisabled] [waitingDisabled][activationMessageDisabled]

ForceReset  Force the game to run a full reset.

ForceCloseFiles  Close masterfile and plugins. Useful for letting CreationKit save to a plugin that is also loaded in-game. See also HotLoadPlugin. [Caution: Use at own risk! Gameplay and new savegames may be unstable.]

HotLoadPlugin (HLP)  Load or reload the named plugin. Useful for getting changes without restarting. See also ForceCloseFiles. [Caution: Use at own risk! Modified running quests will be stopped (and restarted if possible). Gameplay and new savegames may be unstable.]

GenerateBendableSpline (Spline)  Generate a bendable spline geometry instance.

Reload ()  Reloads the specified Papyrus script.

TestAim  Test an actor's aim.

TestLook  Test an actor's looking.

PushCamera  Push camera to editor.

MoveToEditorCamera  Move to the editor camera.

MoveToEditorSelection  Move to the editor selection.

PlaceFurnitureTester (PFT)  Place actor, who will use the selected furniture. Can specify actor type via optional parameter.

DumpConditionsFunctions  Output the current counters for condition function calls.

ReloadAnimationGraphs  Reload the currently loaded animation graphs.

ToggleWeaponOverlay  Toggle the weapon overlay.

ForceDetect  Forces the selected actor to detect the specified actor.

ChangeAnimArchetype (caa)  Change the selected actor's anim archetype.

ChangeAnimFlavor  Change the selected actor's animal flavor.

SetAngryWithPlayer  Set the angry with player flag.

ForceRepath  Force the actor to repath.

ForcePathFailure  Force the actor's path to fail.

DumpFormList  Dump the contens of given formlist to the console output.

TraceAnimationEvents  Trace an actor's animation events.

ShowMods  Show all property mods on an object.

DumpInputEnableLayers  Dumps all currently used input enable layers to the console.

AttachMod  Attach a mod to an object.

RemoveMod  Remove a mod from an object.

SpawnTemplatedObject  Spawn a ref to a templated object.[object, ilevel, pkeyword1, pkeyword2]

CallFunction  Calls a papyrus function on the targeted ref. First parameter is the function, the rest are parameters.

CallQuestFunction (cqf)  Calls a papyrus function on a quest. Second parameter is the function, the rest are parameters.

CallGlobalFunction (cgf)  Calls a global papyrus function. First parameter is the function, the rest are parameters.

ResetInputEnableLayer  Resets all control disables on a specific input enable layer.

ForceEnablePlayerControls (fepc)  Force-enables the player's controls, regardless of layers, see EnablePlayerControls.

ResetForceEnabledPlayerControls  Resets all force-enabled player controls.

GetActorRefOwner  Prints the owner of the currently selected reference.

SetActorRefOwner (saro)  Sets ownership of the currently selected reference to the specified actor (or if not actor is specified, to the player).

HasActorRefOwner (haro)  Returns 1 if the currently selected reference has an owner, or 0 otherwise.

SetOutfit  Change the default outfit for the actor.

PassTime  Passes the given number of hours asif the player were sleeping.

LinkLocations  Links two locations under the given keyword.

ShowLinkedLocations  Outputs all locations linked to the given one under the given keyword.

SetLinkedRef  Links the current ref to the given one under the given keyword.

ResetContainer  Resets the currently selected container, or if you specify "1", then it'll reset all containers.

SetSceneForDebug  Sets the current debug scene.

PreloadExterior  Preloads the exterior data for the currently selected ref.

TestPath  Debug function to test a path.

ToggleControlsOverly  Toggle Controls Overlay

Refresh  Rebug function to refresh a reference.

DynamicResolution  Change the dynamic resolution settings.

TestLoadingMenu  Debug function to open/close the Loading menu in the Loading thread.

RecalcInstanceData  Debug function recalc instance data for the selected ref or all loaded refs if nothing is selected.

ToggleReferencePose  Roggles forcing an animgraph for the selected actor to be in the reference pose. May specify "target" or "rig" as well.

SetPersistLocation  Debug function to set the persist loc on reference.

SetLocationRefType  Debug function to set the loc ref type for a location on a reference.

ShowLocData  Debug function to dump data about a location.

ReserveLoc  Debug function to reserve a location so it can't be used for most aliases.

UpdateAwakeSound (UAS)  Update the selected actor's currentl conscious loop.

SetHarvested  Mark the current reference as Harvested or not.

PauseScene  Pause or unpause the specified scene.

SpawnDupe  Make a duplicate ref of the selected ref.

DisableDistantReferences  Disable references more than a certain distance from the selected ref.

FireAssert  Fire an assert (with text passed, if available).

ForcePersistent  Force a reference to become persistent.

PlayActionCamera (pac)  Play this action camera on the reference with target reference.

StopActionCamera  Stop the action camera.

ChangeStance  Change the actor's stance.

AuditionWwiseEvent  Set of commands for auditioning Wwise events.

AuditionReverbForm (arf)  Force a given Reverb form to be active.

SetWwiseState (sws)  Sets a global Wwise State

BuildAnimationData (bad)  Build the animation data for the actor.

SwitchSkeleton  Toggles between standard and chargen skeletons for an actor.

GetHelloorGreeting ()  Prints out the info id for actiors hello/greeting to actor param. One of these should be the player.

SetBoneTintRegion  Add bone tint data to an object's 3d given a region ID (integer) of that object.

SendDialogueEvent  Sends a dialogue event for the selected and target actor.

SetForceSpeechChallengeAlwaysSucceed ()  player will always succeed at speech challenge.

SetForceSpeechChallengeAlwaysFail ()  player will always fail at speech challenge.

RunMaterialsAnalysis (rma)  Compares the materials of the selected reference.

CaptureMessages ()  Captures DebugString, USER1 and USER2 messages using a Message Event Listener and sends the outout to CaptureMessage.Iua

ToggleTrijuice  Toggles Trijuicing in the renderer (may slightly degrade texture filtering quality in exchange for improved performance).

SetPresentThreshold (spt)  Set percentage (0-100) of scanlines covered before swap threshold is hit: default 0 (always swap)

LinkFullAccount  Link full Bnet account to game-account: (username) (password)

IsLoggedIn (isonline)  Is the player logged in to Bethesda.net?

GetLegalDocs (getlegaldocs)  Retrieves a list of all required legal documents.

AcceptLegalDoc  Accepts a legal document based on its ID: acceptlegaldoc (id)

GetDataAttachment  Prints data from Bethesda.net Profile Data Attachment: getattachment (type) (id)

DeleteDataAttachment  Deletes a Bethesda.net Profile Data Attachment: deleteattachment (type) (id)

UploadCharacterData  Uploads character data playload as bnet Profile Data Attachment.

GetAttachmentLeaderboard (getattachmentleaderboard)  Gets attachment leaderboard page: getattachmentleaderboard (attachment type) (leaderboard type)

LoadUnitedData  Gets character data from leadersboard and caches it.

MakeUnityNPC  Updates NPC with data from unity cache.

SetVolumetricLighting Parameters (vl)  Set volumetric lighting parameters.

StartWorkshop (workshop)  Enter Workshop mode if the player is within the buildable area of a Workshop.

ToggleVBlankOptim  Toggles VBlank optim

AddKeyword  Add the given keyword to the reference

RemoveKeyword  Remove the given keyword on the reference.

SetAmbientParticlesEnabled  Enables(1)/disables(0) ambient particles.

RemoveOutposts ()  Removes the given Outpost and all built items.

SetESRAMSetup  Force specific ESRAM setup (-1 for automatic setup).

CallStackTraceDepth  Set the callstack depth when tracing it.

CommandedActivated  Commands selected actor to use a reference.

EnableGalaxyMode  Enables/Disables galaxy mode.

ToggleStarFieldDebug  Toggles the StarField debug on or off.

SetStarFieldCoordinateScale ()  Sets the StarField coordinate scale.

SetStarSystemScale (sss)  Sets the star system scale.

MoveToPlanet  If target player ship, move to or give path to pilot to (target) (1 to do full jump sequence).

SetOrbitSpeedScale  Sets global orbit speed scale.

InstanceNamingRules  Export instance naming rule data to file INRExport.txt.

GetOrbisModInfo  Prints info relating to Orbis mod game data files.

ToggleSceneDebug  Show debug state for scene.

SetFarClip  Set far clip value. (-1 to clear override)

ToggleOverdraw  Toggle overdraw

RecordScene  Capture screen shots of scene. (Scene EditorID, [FPS 60 default])

LandOnPlanet (lop)  Land on a planet. (lop )

TakeOffToSpace  Take off to space.

PreviewBodyResources (pbr)  Previews resources for a planet.

SendAffinityEvent  (AffinityEvent [ObjRef]) Run an affinity event on an optional object reference.

AddPower  AddPower (part) #

RemovePower  RemovePower (part) #

MatlockCapture  Force matlock to realize a capture.

ToggleSnapNodeMarkers  Force matlock to realize a capture.

ToggleSnapNodeMarkers  Toggle snap node markers.

SetVoiceType  Set an override voice type on an actor.

AddWorldSpaceToPlanet  Adds a world space to a planet.

DebugDataProvider  Set the name of the UI Data Provider we want to debug.

LoadAll3D  Load all queued 3D.

PrintAllMenus (pam)  Print all active menus.

PrintAllInputContext (paic)  Print the input context stack.

AddPlotToBody (AddPlot)  Plot a route to this body.

ReloadFaceData  Reload face data.

SetGravityScale  Sets gravity scale on a ref's parent cell.

PreviewBlock  PreviewBlock (blockname) (biome).

ExportTerrainTextures  Export terrain textures.

ExportTerrainGrids  Export terrain grids.

ExportTerrainHeightMap  Export terrain height map.

ExportTerrainSplatMap  Explort terrain splat map.

ExportTerrainMaterialIndexMap  Export terrain material index map.

ExportTerrainFiles  Export terrain files.

UpdateTerrainClipmaps  Refresh Terrain Clipmaps.

ToggleDebugCamera  Toggle debug camera (mode name)

CyclePrevDebugCamera  Cycle to previous debug camera.

CycleNextDebugCamera  Cycle to next debug camera.

ToggleDebugCameraControls  Toggle debug camera controls.

SetImGuiWindowFunction (siw)  Activate an ImGui window.

InvokeUIEvent  Invokes a ui > c++ event.

HotReloadUI  Hot Reloads the User Interface SWFs.

SetPosRelativeToRef  Script function to set the position of the picked ref relatively to another ref (defaulted to the player).

FaceRef  Make a ref face towards another ref (defaulted to the player), with an extra angle offset.

SetWorkshopItem  Set the Workshop menu's Node Cursor to the currently selected reference, if any.

GenerateNavMesh  Generates nav-mesh on the current cell.

LandOnPlanetAnimated  Land players spaceship with animation.

startNewGame  Command to trigger new game on main menu without UI.

ForcedBleedout  Force an actor to enter bleedout.

ForceConditionFormTrue  Force a condition form to true. args: FromID, (enable)0/1, (permanent)0/1.

ForceConditionFormFalse  Force a condition form to false. args: FromID, (enable)0/1, (permanent)0/1.

LandOnPlanetBiome  Land on a planet's biome. (lopb (planetname) (biome index) [(centered)0/1])

LandOnPlanetMarker  Land at a marker on the current planet.

TestAllPlanets  TestPlanets

ClearLinkedRef  Clear a linked reference.

SetLocalTime  Sets the local time on the current planet, optionally updating the galaxy sim.

ReloadMaterials  Reloads all materials.

PlacementOnCell  Test overlay placement on a cell. (poc (cellindex.x)(xellindex.y))

ToggleWorkshopFlyCam  Toggle workshop flycam.

CheckBiomeMarker  Finds uses in the loaded area of the given biome marker.

TestBiomePlanet (tbp)  Creates a full planet set to use the given biome exclusively and puts the player there.

PreviewPattern  PreviewPattern (patternname)(biome)

SetHavokDynamic  Set reference motion to dynamic with optional mass in kg.

SetHavokKinematic  Set reference motion to kinematic.

SetHavokActive  Set reference havok activity.

SetHavokLOD  Set reference collision lod.

SetHavokLinearVelocity  Set reference linear velocity.

SetHavokAngularVelocity  Set reference angular velocity.

SetHavokCollisionLayer  Set havok collision layer.

SetHavokRagdollFriction  Set havok ragdoll friction.

SetHavokParam  Set havok param.

ShowHavokRagdollValues  Show havok ragdoll values.

StartHavokPartTest  Start/reset havok particles test.

StopHavokPartTest  Stop havok particles test.

SetOrientation  Set reference orientation

ToggleDebugText3D  Toggle in game debug text.

ToggleBioOverlay  Toggle the BI Overlay.

ToggleMetricViewer  Spawn Metric Viewer

PrintMessage  Print a message to the screen (print (message) (time) (clear previous messages flag))

AddDebugTest  Add debug text to a reference (AddDebugText (debug text) (size) (color) (background color) (border color) (offsetX) (offsetY) (offsetZ) (pinned flag)

DisableActorPackage  Disable or enable an actor's package (DisableActorPackage (0/1))

StopBatchFile  Stop a running batchfile.

CenterOnSpaceCell  Move to the specified space cell, optionally specify a ship.

DependencyGraphDump  Dump Dependency Graph.

ToggleExperimentalShaders  Toggles experimental shaders on/off.

SetTestPlanetAndBiome  Sets a test planet and biome for interior testing with biome markers. (stpb [planetname] [biome form | biome index])

幾個(gè)可能能用的

PassTime 時(shí)間快進(jìn)

IsInvulnerable 刀槍不入?

ToggleImmortalMode 切換不朽模式 (生命值/耐力/魔法可以減少,但永遠(yuǎn)不會為零)。

ForcedBleedout 強(qiáng)制出血

LandOnPlanetBiome (lopb (planetname) (biome index) [(centered)0/1])降落在行星的生物群落上。

LandOnPlanetMarker 降落在當(dāng)前星球上的一個(gè)標(biāo)記處。

SetLocalTime 設(shè)置星球的當(dāng)?shù)貢r(shí)間

TestBiomePlanet (tbp) 測試生物群落星球,創(chuàng)建一個(gè)完整的星球,專門使用給定的生物群落并將玩家放置在那里。

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