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命令與征服3:泰伯利亞戰(zhàn)爭——史詩單位指導(dǎo)

發(fā)布時間:2012-10-24 17:03 來源:互聯(lián)網(wǎng)  作者:佚名

 
  黑手——這將在救贖者上安裝一架反步兵/反建筑火焰噴射器。當用救贖者猛攻的時候,不論你是什么陣營,這都是你最好的升級選擇。普通Nod和Kane之印可以隱形,這對打帶跑的戰(zhàn)術(shù)非常有利,而對黑手陣營來說是弱勢,并且在黑手進入救贖者之后,他們會失去凈化火焰的升級。

  Tiberium Trooper - This will give you a green tiberium ooze dispenser that is good against mainly infantry. This weapon can also slow down all vehicles when they are covered with the ooze. As the Marked of Kane, you aren't going to have that many options. This might be good for infantry, however, only one is ever needed.

  泰礦步兵——這將提供給你一臺綠色泰礦噴射器,可以抵抗大多數(shù)的步兵單位。這個武器還可以使所有的車輛單位減速。對Kane之印來說,你沒有什么其他的選擇。這也許會對反步兵有些作用,不過,作用也僅限于此罷了。。

  None of these things mentioned previously are what makes the Redeemer such a great unit. The biggest advantage that the Redeemer has, is its Rage Generator ability. This ability has a huge radius, and makes all opposing units in that radius attack each other before they attack any of your units. Using something such as Cloaking Field in addition to this ability, you can see where this seems almost overpowered in some situations. However, there is a small catch that if a unit is being told to attack a certain unit before the Rage Generator is activated, it will not start going berserk before the targeted unit is killed. However, when a unit is under the Rage condition, the owner cannot even select the unit until the Rage condition has passed.

  上面提到的所有東西都不是使救贖者成為強大單位的原因。救贖者所擁有的最大優(yōu)勢是“憤怒生成器”能力。這項能力擁有巨大的影響半徑,可以使所有在影響半徑范圍內(nèi)的敵對單位互相攻擊,自相殘殺。另外,如果配合使用類似隱形場之類的技能,你會看到在某些情況下,這是超強大的。不過,有一點要注意,如果一個單位在憤怒生成器啟動前已經(jīng)鎖定一個目標,在那個目標被消滅前,它不會受到影響變的狂暴。然而,當一個單位已經(jīng)受到了憤怒的影響,在影響作用消失前,它的控制者根本無法選擇它。

  Suggested Combinations

  推薦組合

  Keep in mind with Redeemer, since it only has two slots, mixing and matching is going to result in a unit that isn't very efficient at anything. Therefore good choices are

  要記住,對于救贖者,它只有兩個進駐槽,混合搭配會導(dǎo)致救贖者變得不倫不類。因此好的選擇是:

  Two Sabetours: If you are going to spam the Rage Generator then flee, this is your best bet. 兩工程師:如果你準備主要依靠憤怒發(fā)生器然后逃離現(xiàn)場,那么這就是你的最佳選擇。 Two Black Hands: The Black Hands offer a lot of help when you are in close combat. However their range is rather limited and the Redeemer cannot fire while moving. That said, this option is very situational. 兩黑手:在近戰(zhàn)時,黑手可以給你提供大量的幫助。不過他們的射程相當有限,而且救贖者在移動中不能開火。 Two Militant Rocket Squads: Your best bet when facing a GDI opponent. The Rocket Squads have enough firepower to keep Orca's at bay, however this combination is well rounded vs all factions, just be sure you are aware of your health. 兩民兵火箭小隊:面對GDI對手時的最佳組合?;鸺£犛凶銐虻幕鹆Χ糁茒W卡,這種組合可以對抗所有的陣營,不過你要時刻注意自己的血量。 One Saboteur/One Rocket Squad: If you aren't planning on returning to base to repair, go for this combo. You are given the ability to repair and fend for yourself so if the rest of your forces fail, you still have a chance. 一工程師/一火箭小隊:如果你不準備依靠回基地維修,那么就用這個組合吧。你可以維修和保護自己,因此在其他部隊陣亡的時候,你還有機會。。

  (根除者六足機甲)

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